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Valheim

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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps

Available Features

Game events status

It is highly recommended to communicate errors and warnings to your app users.

Check here the game events status. OR - easily check the game events status from your app, using our API.

gep_internal

Info Updates

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes143.0

gep_internal note

Data Example:

{"gep_internal":{"version_info":"{"local_version":"157.0.1","public_version":"157.0.1","is_updated":true}"}},"feature":"gep_internal"}

game_info

Info Updates

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current game scene.See notes169.0
player_namegame_infoName of local PlayerSee notes169.0
deathgame_infoTotal number of deathsSee notes169.0
stategame_infoIn progress / Not in progressSee notes169.0
timegame_infoCurrent time of daySee notes171.1
inventorygame_infoNames and amounts of items in inventory slots.See notes171.1

scene note

Data Example:

{"game_info":{"scene":"MainMenu"}},"feature":"game_info"}
{"game_info":{"scene":"SelectCharacter"}},"feature":"game_info"}
{"game_info":{"scene":"WorldList"}},"feature":"game_info"}
{"game_info":{"scene":"ServerList"}},"feature":"game_info"}
{"game_info":{"scene":"Loading"}},"feature":"game_info"}

player_name note

Data Example:

{"game_info":{"player_name":"Shargaas"}},"feature":"game_info"}

death note

This info is updated on the start of a match. The number of deaths is saved across multiple sessions.

Data Example:

{"game_info":{"death":"14"}},"feature":"game_info"}

state note

Data Example:

{"game_info":{"state":"in_progress"}},"feature":"game_info"}
{"game_info":{"state":"ended"}},"feature":"game_info"}

time note

Possible values:

  • DAY
  • AFTERNOON
  • NIGHT

Data Example:

{"info":{"game_info":{"time":"{"day":"11","day_time":"0.610754","part":"AFTERNOON"}"}},"feature":"game_info"}

inventory note

Data Example:

{"info":{"game_info":{"inventory":"{"slot_0":{"name":"tem_axe_blackmetal","type":"OneHandedWeapon","count":"1","max_count":"1"},"slot_1":{"name":"tem_bow_draugrfang","type":"Bow","count":"1","max_count":"1"},"slot_2":{"name":"tem_mace_needle","type":"OneHandedWeapon","count":"1","max_count":"1"},"slot_3":{"name":"tem_shield_blackmetal","type":"Shield","count":"1","max_count":"1"},"slot_4":{"name":"tem_sledge_iron","type":"TwoHandedWeapon","count":"1","max_count":"1"},"slot_5":{"name":"tem_hammer","type":"Tool","count":"1","max_count":"1"},"slot_6":{"name":"tem_pickaxe_iron","type":"TwoHandedWeapon","count":"1","max_count":"1"},"slot_7":{"name":"tem_hoe","type":"Tool","count":"1","max_count":"1"},"slot_8":{"name":"tem_chest_pcuirass","type":"Chest","count":"1","max_count":"1"},"slot_9":{"name":"tem_arrow_needle","type":"Ammo","count":"100","max_count":"100"},"slot_10":{"name":"tem_arrow_needle","type":"Ammo","count":"8","max_count":"100"},"slot_11":{"name":"tem_fishingbait","type":"Ammo","count":"37","max_count":"100"},"slot_12":{"name":"tem_fishingrod","type":"TwoHandedWeapon","count":"1","max_count":"1"},"slot_13":{},"slot_14":{},"slot_15":{},"slot_16":{"name":"tem_cape_lox","type":"Shoulder","count":"1","max_count":"1"},"slot_17":{"name":"tem_loxpie","type":"Consumable","count":"5","max_count":"10"},"slot_18":{"name":"tem_fishwraps","type":"Consumable","count":"2","max_count":"10"},"slot_19":{"name":"tem_bloodpudding","type":"Consumable","count":"5","max_count":"10"},"slot_20":{"name":"tem_mead_hp_minor","type":"Consumable","count":"9","max_count":"10"},"slot_21":{},"slot_22":{},"slot_23":{},"slot_24":{"name":"tem_helmet_padded","type":"Helmet","count":"1","max_count":"1"},"slot_25":{"name":"tem_legs_pgreaves","type":"Legs","count":"1","max_count":"1"},"slot_26":{"name":"tem_beltstrength","type":"Utility","count":"1","max_count":"1"},"slot_27":{"name":"tem_bread","type":"Consumable","count":"7","max_count":"20"},"slot_28":{"name":"tem_arrow_frost","type":"Ammo","count":"35","max_count":"100"},"slot_29":{"name":"tem_thistle","type":"Material","count":"6","max_count":"50"},"slot_30":{"name":"tem_necktail","type":"Material","count":"1","max_count":"50"},"slot_31":{"name":"tem_bonefragments","type":"Material","count":"1","max_count":"50"}}"}},"feature":"game_info"}

Events

EventEvent DataFired When (announcement)NotesSince GEP Ver.
respawnnullEntering a game / Dying.See notes169.0
locationXYZ numericsLocal player's location changes.See notes171.1

match_start note

Data Example:

{"name":"respawn","data":""}

location note

Data Example:

{"events":[{"name":"location","data":"{"x":"-563.196045","y":"78.863182","z":"353.648682"}"}]}

kill

Events

EventEvent DataFired When (announcement)NotesSince GEP Ver.
damageNumeric damage value performed.Damage is doneSee notes171.1
killType of enemy killed.Enemy dies.See notes171.1

damage note

Data Example:

{"events":[{"name":"damage","data":"{"damage":"45.066856","current_hp":"0.000000","max_hp":"40.000000","enemy_name":"skeleton","enemy_category":"Undead"}"}]}

kill note

Data Example:

{"events":[{"name":"kill","data":"{"enemy_name":"skeleton","enemy_category":"Undead"}"}]}