Skip to main content

Overwolf Events Recorder

GitHub Repository

This tool can be found over in the following GitHub repository.

Tabbed Application (Record)

This page specifically refers to the Record tab of the relevant Application.
For the other tabs, see ow-events-tester

The Overwolf Events Recorder allows Developers to record important API Events/Calls that happen to them in real time.
These recordings can then be used by the ow-events-tester, to mimic the exact* state of the game, and ensure that your App reacts to it properly - Without even needing to run the game, much less replicate those exact scenarios.

* See Supported APIs.

Getting Started

To get started with the Game Events Recorder, you must first obtain the latest build.

Simply download the latest build from the release history and unzip it.

When you have the latest build, simply load it as an unpacked extension, and you can start using the app.

Quickstart

To quickly get started using the recorder, run the following in your chosen terminal (using your preferred package manager):

// Install all dependencies
npm i

// Build the application
npm run build

Once the build command finishes running, simply load the newly created dist/ folder as an unpacked Overwolf application, and launch it.

You should now be greeted by the following screen, in which case, you can already start recording your Session:

Start Recording Simply click the red circle, and any API events/calls from the supported list will be recorded!

Then, once you are ready to stop recording, simply click the button again, and the recording will stop.

Finished Recording You can then view, rename, or even delete the new recording, by hovering over it in the relevant screen

This recording can then be used within the Overwolf Events Tester, in order to see how your app would act during this specific event sequence.

Supported APIs

The Overwolf Events Recorder can currently include the following Overwolf APIs*.

* Currently, only Overwolf APIs are supported. This means that external, game-based APIs, like the League of Legends LCU are not supported, and need to be appropriately mocked for these tests.

Supported API Events

The following events can be recorded (and then mimicked by the Events Tester)

Supported API Calls

Creating effective recordings

The Overwolf Events Recorder can record all Events and Calls made while a recording Session is running. However, it will not record things outside of that timeframe. As such, it is highly recommended that you carefully plan out your recordings, to ensure that they cover the entire flow you use.

Full-Session recordings

Full-Session recordings are the main type of recordings used. These are recordings made of a full game Session, including the entire chain of Events and Calls, from before a game was first launched, until after the last game was closed.

For example:

  • A recording of a full game Session, when a quick match was played, and then the game was closed.
  • A recording of a full long game Session, potentially spanning over several hours.
  • A recording of a Session where multiple full game Sessions were done in succession, at times without even closing the game.

These recordings can be used to test more general App flows, ensuring that it behaves as expected, end-to-end. Paired up with the different playback tools included in the Overwolf Events Tester, these can significantly help with automating tests.

Mid-Session recordings

Mid-Session recordings are a more advanced recording type, made in the middle of a game Session. They do not include the entire chain of Events and Calls that has led the app to the current state, but they do include specific set of Events and Calls that are relevant at this point.

For example:

  • A recording of a game round where one person took out the entire enemy team.
  • A recording of the character select phase.
  • A recording of the post-match phase.

These recordings can be used to test specific App edge cases, rather than entire flows.
However, they require you to ensure that the App is brought to a state where these recordings can reasonably happen, before starting to play them.

When properly chained together, these can be used as small Unit Tests for your App.