Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.
Sample Apps
Available Features
Game event status
It is highly recommended to communicate errors and warnings to app users. Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.
gep_internal
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
gep_internal | gep_internal | Local + Public version number | See notes | 143.0 |
gep_internal note
Data Example:
{"info":{"gep_internal":{"version_info":"{"local_version":"157.0.1","public_version":"157.0.1","is_updated":true}"}},"feature":"gep_internal"}
game_info
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
scene | game_info | The name of the current scene. | See notes | 190.0 |
scene note
Data Example:
{"info":{"game_info":{"scene":"lobby"}},"feature":"game_info"}
List of possible values:
- intro
- lobby
- match_start_countdown
- loading
- ingame
- transfer_to_lobby
match_info
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
local_player_stats | match_info | A variety of in-game stats for the local player. | See notes | 190.0 |
playlist | match_info | The playlist the player selected. | See notes | 191.0 |
game_type | match_info | The selected game type, important only for non-custom games | See notes | 191.0 |
game_mode | match_info | The selected game mode | See notes | 191.0 |
match_outcome | match_info | The final march outcome victory / defeat | See notes | 210.0 |
local_player_stats note
Data Example:
{"info":{"match_info":{"local_player_stats":"{"Score":0,"RoundsWon":1,"RoundsTied":0,"PersonalScore":1350,"Kills":8,"Deaths":13,"Assists":8,"KDA":0,"Suicides":0,"Betrayals":0,"AverageLifeDuration":0,"BestKillingSpree":3,"Headshots":0,"ShotsFired":0,"ShotsHit":0,"AccuracyPercentage":0,"MeleeKills":3,"GrenadeKills":1,"PowerWeaponKills":0,"DamageDone":0,"DamageTaken":0}"}},"feature":"match_info"}
Important note: Some of the stat parameters at the moment don't return any values (KDA, AccuracyPercentage, ShotsHit, DamageDone, DamageTaken, ShotsFired, AverageLifeDuration and more).
playlist note
Possible values are:
- quick_play
- bot_bootcamp
- btb
- fiesta
- ffa_slayer
- tactical_slayer
- team_slayer
- team_doubles
- team_snipers
- rumble_pit
- land_grab
- ranked_arena_open
- ranked_arena_soloduo
- custom
- entrenched
Data Example:
{"feature":"match_info","category":"match_info","key":"playlist","value":"bot_bootcamp"}
Important - This info-update changes only if the user changes the playlist
game_type note
Possible values are:
- arena
- btb
- academy
- campaign
- landgrab
Data Example:
{"feature":"match_info","category":"match_info","key":"game_type","value":"arena"}
Important - This info-update changes only if the user changes game type
game_mode note
If the player uses a non-custom game use game_type to understand what type of game the player has selected. In this case, the possible values are:
- oddball
- ctf
- btb
- slayer
- ctf
- stockpile
- total_control
- strongholds
If the player created a custom game you will get one of the values in the list, it that case you can ignore game_type In this case, the possible values are:
- arena:ctf
- arena:ffa
- arena:oddball
- arena:onectf
- arena:slayer
- arena:strongholds
- arena:landgrab
- btb:slayer
- btb:ctf
- btb:stockpile
- btb:total_control
- fiesta:slayer
- ranked:ctf
- ranked:oddball
- ranked:slayer
- ranked:strongholds
Data Example:
{"feature":"match_info","category":"match_info","key":"game_mode","value":"ctf"}
OR
{"feature":"match_info","category":"match_info","key":"game_mode","value":"btb:ctf"}
match_outcome note
Match outcome at the end of the match
Possible values:
- victory
- defeat
- tie
Data Example:
{"feature":"match_info","category":"match_info","key":"match_outcome","value":"victory"}
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
match_start | null | When loading into a map. | See notes | 190.0 |
match_end | null | When disconnecting from map. | See notes | 190.0 |
match_start note
Data Example:
{"events":[{"name":"match_start","data":"null"}]}
match_end note
Data Example:
{"events":[{"name":"match_end","data":"null"}]}
kill
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
kill | Integer | Killing an opponent. | See notes | 190.0 |
kill note
Data Example:
{"events":[{"name":"kill","data":"1"}]}
assist
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
assist | Integer | Assist in killing an opponent. | See notes | 190.0 |
assist note
Data Example:
{"events":[{"name":"assist","data":"1"}]}
death
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
death | Integer | Dying to an opponent. | See notes | 190.0 |
death note
Data Example:
{"events":[{"name":"death","data":"1"}]}
roster
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
roster_XX | match_info | This feature provides the entire list of players. | See notes | 190.0 |
roster_XX
notes
This feature provides the entire list of players.
Data Example:
{"feature":"match_info","category":"match_info","key":"roster_0","value":{"name":"Cocotte7425","team":1,"local":false}}
As you can see, this object includes:
- name – Player's name
- team – The team of the player.
- local - “true” when the player is the local player that plays, "false” when it's another player in the game.
When a player “leaves” the match, the roster will be updated with another player that is in the match. When the match ends, the roster value is returned empty. For example:
Data Example:
{"feature":"match_info","category":"match_info","key":"roster_0","value":{}}