The Overwolf event SDK empowers game developers to mark and communicate in-game events and real-time game data, making potential Overwolf apps much more valuable. For example, implementing the SDK properly can allow app developers to build an app that creates a video compilation of kill shots in an FPS, or a highlight reel of team kills in a MOBA.
How does it work?
You know your game better than anyone - choose the events you think are worth relating to, such as kills, deaths, match start, match end, an achievement reached, gold earned, or any other crucial in-game trigger. After implementing these code lines for each relevant event, a call will be sent through Overwolf to Overwolf apps supporting your game every time they occur.
This solution is:
- Easy – all you need is to define the events you want to use and send notifications over to Overwolf with a simple function.
- Dynamic – you have complete flexibility on the types of events you expose and can implement new ones quickly.
- Safe – the solution will still work as a one-way communication even if Overwolf is not running in the background. Further, game events run on a different thread, so game performance will not be hurt.
The Overwolf event SDK is a configurable real-time database split into two main sections:
- Information categories – Data that is usually updated once per match. This will include the player's ID, the team members, the player's level, and other data points that remain static throughout the game.
- Events – This section includes a real-time database of events (e.g., double kill, head-shot, current gold). Events update frequently and expire just as often, and they are focused on what's happening in a given match.
Download the SDK from this link.
- Include the 32/64 DLL with your game.
- Review the tester.
- Start updating your code with interesting events.
- If you want ideas or a list of recommended events based on our experience, please send us an email.
For that or any other questions, feel free to reach out directly at email@example.com